Destiny Tokens: 4 Light, 2 Dark
Obligation: Not Rolled
Duty: Not Rolled
You find the workshop of the local contact at the edge of the junkyard. Remote, but not too far. You head inside and are instantly greeted with a loud robotic voice.
“INTRUDER ALERT! INTRUDER ALRET! INTRUDER ALERT!”
A small box of a droid begins slowly waddling toward you with a fusion cutter activated. You crowd the edge of the landing trying to keep away from the dangerous torch.
" Edggy! That’s enough. They don’t mean me any trouble. Can’t you see? These are our new friends" calls a young female voice as she steps out from the back. Her mechanics coveralls are covered in grease and engine grim. She wipes her hand off with a rag and she extends it in greeting. She seems in a good mood "I’m Neka . So nice of you to come." Turning to the droid. “Sorry for Edggy. I added some security protocols and, well, he’s a little over protective now.”
Edggy turns off the fusion cutter but does’t move away to give you any more space. Neka looks at Edggy insistently and then back to the group. “He’ll just take a little getting used to ya and he’ll be fine. I imagine you’ll want to bring your gear in and get settled.” She motions you in and you gingerly hop around Edggy as he waddles back and forth in what seems to be an effort to be completely in the way.
You follow Neka back through the workshop to a hanger. There you see an old beat up ship, holes in the hull, sorch marks all over, wire and parts hanging out. The only repair that seems complete is the name painted freshly on the side, LUCK OF ORD MANTELL.
“What a piece of junk!” exclaims Mada. Arri growls to admonish the rudeness of Mada, while conveying agreement at their accommodations.
“I know it doesn’t look like much,” explains Neka “but the Alliance has called up all the other ships I got working. Besides the inside isn’t so bad. I can get her working again, I’m sure. And once I’m done she’s all yours for helping me out with security while you’re here.”
You step up the gangway and notice that the inside isn’t so great either. But with prison and a Yavin temple being your last home it certainly isn’t so bad either.
“Oh,” Neka remembers, "there’s a new medical droid on board. MD-209. You guys seem a little beat up. He’ll be able to help you out."
You set to familiarizing yourself with the ship and claiming rooms. Neka has them at least ready to house the crew even if you’re stuck waiting on repairs for awhile. Jonas walks down the hall in his own personal ceremony; hand running down the side of the hull as he heads to the cockpit.
“Yes,” he says to himself as he sits behind the controls. “We’re going to be good friends, I think.”
- This is what I’m calling an Intermission Encounter, it’s designed to give your character’s time to heal up, repair/buy equipment, and other game maintenance things.
- The Luck of Ord Mantell is now your ship, but its not working at the moment. Neka will have to fix it up for you before you can leave the planet
- You can only spend Light side tokens to add mods and attachments to the ship for future use
- Each player needs to roll 2d100 in the Roll20 chat
- Each player needs to roll 1 Force dice in the Roll20 chat
- You characters are spending an in game week resting on the ship. Therefore, your characters can explore Ord Mantell, chat with Neka, chat with each other through the email chain. However, you’re limited to only 1 roll-able event per day, that is other then your medical checks.